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Technical Artist
A collection of technical works by Yen bridging code and creativity—ranging from Python-based automation tools to custom GUI utilities built with PyQt. These projects are designed to improve production workflows and accessibility, especially for artists working solo or across disciplines.
Additional shader pieces—particularly in Unreal—are in progress, as real-time visual development remains a key area of long-term focus and specialization.
Python Tools
Batch Renamer
Tech: Python + PyQt5 + Qt Designer
Role: Full-stack implementation from GUI to logic and packaging.
Description :
A cross-platform batch renaming tool built with Python and PyQt5.
Supports custom naming rules, live preview, and drag-and-drop file input.
Packaged as a standalone .exe for non-technical users and production pipelines.
Shader (Unreal)

Tech: Unreal Engine 5 + Material Editor
Role: Full-stack shader development and parameter exposure
Description :
A real-time slime material featuring custom glow, surface distortion, translucency, and motion-reactive deformation.
Designed for flexible usage with full parameter control for tweaking glow intensity, normal scale, and motion behavior.
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