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Run Ducks

This game is currently available on itch.io
Published Time:2022
Story
Run Ducks is a micro-game prototype built in Unity, designed to externalize indecision through randomized input resolution.
Players assign real-life choices—such as dinner options or ideas in conflict—to racing ducks. The race result determines the outcome, offering a playful way to simulate choice under chance.

Features
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Player-defined input system: Each duck represents a user-defined option.
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Randomized duck stats: Sprinting, fatigue, and movement speed are controlled via parameter-based logic.
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State-driven animation: Built using Unity’s Animator and real-time state transitions.
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Visual and behavior variation: Ducks are procedurally generated each round.
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Lightweight, fast-loop game structure—ideal for short, repeatable sessions.



Game development status
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This prototype explores how randomness and visual behavior influence decision-making and user engagement.
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Core mechanics include dynamic variable balancing, simple physics-based simulation, and UI-linked data mapping.
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Current version is functional; future additions may include betting logic, duck variants, and themeable racetracks.
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